TFG - HOMAND

The project concerns the creation of a 2D platform video game in which the player has to face multiple enemies, overcome obstacles, dodge traps and defeat the final boss. The player's main mechanic is to throw fireballs, and as a secondary mechanic, to use the freezing orb to immobilize the enemies.

The player can deal with the enemies in two ways. It is at this point where the behavior of the user can be analyzed, as it can focus on dodging and moving forward, or else, on killing all enemies of the level. Additionally, the character has a maximum number of lives that he will not be able to recover when he loses any of them, so it is crucial to avoid the traps and overcome all obstacles.

The main objective is to reach and defeat the final boss. As a result, the door will appear to exit the cave and end the game.

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